FRAY - Beta 1 is a go! 0

Beta 1 Screenshot

We have come quite a long way since the Alpha and we are really happy with how the game is shaping up. With Beta, corrections to the game will be much more graphical, as we tune and polish animations, trailshots and SFX, camera movement, and of course reduce as much as possible bugs that may arise.

Your feedback as players is what we are most looking forward to, so please share with us your likes and dislikes, don't hesitate to come chat with us and let us know what's on your mind!In the next few weeks we will be distributing Beta keys on our website, and we'll have full game giveaways with partner sites.

You can of course pre-order the game to support our team, you will receive a free CD Key to share with someone, and will keep your player stats after release.

To download the Beta, you can head over to DESURA, which will auto-update the game anytime a new version is out, or you can download the game HERE.

What's coming next for Fray?

Although the game is feature complete, there is still a lot to do in terms of improvements. Major changes will be eye candy, so look forward to new SFX, particles and animation tweaking. We are also preparing a new environment that will be available in a few weeks, CronaMind Labs. This environment is a closed space, inside a CronaCorp facility, where you will get to hide and surprise your enemies in tight corridors and large experiment rooms. We will also be correcting the last bugs in the game, so if you encounter anything problematic in the game, please let us know in our Forums.

So enjoy the Beta and remember:

Make war, not love.

Beta 1 Changelog:

  • ADDED
    • 3D Models : Models for all weapons and correct textures have been added or updated.
    • FX : Missing trailshots have been added to weapon evolutions. Trailshot FX are still a work in progress and will be updated during Beta.
    • Gameplay : Added loyalty bonuses when choosing a corporation.
    • Gameplay : Added timer bonuses affecting character stances. Certain visual feedbacks are still missing.
    • Menus : Added a « Refesh » button in the game browser.
    • Menus : Added timer selection when creating a game (120/90/60 seconds between each turn).
    • Menus : Match end screen has been modified to show «achievements and player statistics. Design is still a work in progress.
    • Menus : Weapon levels are now shown in the « Configure Class » section.
    • Sound : All weapons and equipment now have the proper sound. Some bugs and polish remains and will be updated during Beta.
  • CHANGED
    • Environment : Changed Lightmapping on the map The Strike.
    • Gameplay : Changed balance on the T15D-Sawed, Granger 332 and Quake.
    • Gameplay : Changed the XP curve for the game. The first levels should be achieved much faster.
    • Gameplay : Precision has been changed. Precision is now 100% in optimal range and decreases depending on the precision stat of each character as the target is further away. (therefore less missed shots overall)
    • HUD In Game : Applied corrections to the contextual menu when you hold rirght click.
  • FIXED
    • Gameplay : Auras now work correctly when bought as packs.
    • Gameplay : Corrected weapon and equipment evolutions.
    • Gameplay : Weapon damages are synchronized and there shouldn't be differences between players in the same game.
    • HUD In Game : Corrected action bar superposition during Resolution phase.
    • HUD In Game : Corrected the ready messages when players validate a turn.
    • Menus : Improved and polished fonctionalities in the menus.

Fray beta is coming May 16th! 1

Hello boys and girls,

We have been really busy the past few weeks with the Alpha, and we want thank each and every person who pre-ordered the game and helped us in making Fray a better game. Feedback was awesome and allowed us to make a lot of improvements and we are happy to announce that we are officially feature complete.

Fray has come a long way since the first Alpha release, when the game was still lacking core features such as XP, loyalty bonuses and a majority of weapons. Since then, we have added, corrected, tweaked and changed so many things, that players can finally start appreciating the game the way we intended it.

Since we are now feature complete, it is time for Fray to enter the next phase with Beta, coming out next week on May 16th.
Beta will be the occasion for us to add polish to the game, fix the last gameplay bugs, tweak animations and cameras, add better sfx and feedbacks... Basically all the pretty stuff.

Beta also means adding more players to the game, and players will be able to join Fray when we start giving away some Beta keys in the upcoming weeks. We are also doing some Key Giveaways with some websites (there is already an ongoing one here: Rtsguru.com), that will give you access to the beta and the final released game, so stay tuned if you want to win a free key!

For Beta release, we are also preparing a brand new trailer, that was all created in engine. Here are a few screen grabs from the work in progress version, I hope you enjoy them!

So mark the date and see you soon in the Beta!

Fray - Cinematic Trailer
Fray - Cinematic Trailer
Fray - Cinematic Trailer

Fray 0.7 - XP System in the game! 0

A big update this week, as we are adding the experience system to the game. Your squad will now earn experience as they fight on the battlefield, unlocking new upgrade packs as they evolve. You can purchase these packs with Credits earned when playing, allowing you to tune your team the way you want.

You can get Fray 0.7 here: http://www.braincandy.fr/files/alpha/Fray-0.7.exe (1Gb) or if you already have Fray 0.64, you can use our updater here: http://www.braincandy.fr/files/alpha/Fray-patch-0.64-to-0.7.exe (25Mb).

With this update Fray is getting closer than ever to Beta, when we will start expanding our user base and start the final polish of the game. If you have any feedback on the XP system, please let us know!

Full patch notes:

    WARNING
        You might have to login again into the game at the start. This is a known issue and will be fixed ASAP.


    ADDED
        XP, Credit, Level UP and Unlock system. You now start with a Lvl 1 team and can progress through the game.
        The Sound Tracker equipment has been added to the Sniper.
        Shadows in Camouflage Stance now receive a critical bonus on their first shot.
        Character Hit Points in the tooltip at the bottom right.
        The pack unlock menu where you can spend Credits to buy equipment and weapons for your squad.


    CHANGED
        Scoring on team kills. You now get -1 when you kill one of your squad members or one of your team mates characters.
        Spawner now adds a spawn point for your team on the map or if no spawn point is selected, you will spawn in the Spawner’s surroundings.


    FIXED
        Force Field can now be properly cancelled and the Tank can perform normal actions after cancellation.
        Spawner spawn points are destroyed when the Spawner is destroyed.
        You can’t move on an enemy medic crate and can target it to destroy it.
        Heals given by the Medic Crate now are shown above the character.
        If you force a shot on a character behind a ProtectR shield, the equipment will now take damage in its place.
        Targeting an enemy “ghost” will no longer reveal his position.
        Shoot On Sight stance now works properly.
        Players can no longer see heals and damage on enemies in the Fog of War.
        The feedbacks on deflagration weapons.
        Critical Hits are now shown correctly.
        Some shot animations.

Friday patch and big test session! 0

Hi all, this weeks patch will be released on Friday, it will add the XP system in the game! XP, credits and achievements will be earned allowing you to evolve and tweak the game as you see fit!

We would like to have a bigger than usual test session on saturday to try the game with a larger crowd, so if you are available, come and join the fun!

More on this Friday!

Fray 0.64 is out! 0

Hi all, we just released Fray Alpha 0.64 on Desura. You can get it there or test out our patcher here (much smaller): http://www.braincandy.fr/files/alpha/Fray-patch-0.63-to-0.64.exe

This updater is just a test, we wanted to see if it worked correctly. Just target the intall path of your 0.63 game and wait for the patch to finish.

This week was focussed on correcting gameplay bugs and adding some effects to respawns, deaths, camouflage etc. We also added 4 new maps set on the Champs Elysées.

Full patch notes:

  • ADDED
    • 4 new maps on the Champs Elysées: 2 two player maps and 2 four player maps.
    • HUD: a cursor for equipment is now shown.
    • HUD: a cursor when hovering a bonus.
  • CHANGED
    • Camouflage now has a cooldown of 3 turns before it can be used again.
    • Damage to your own team or allies is now shown in the Action Report.
    • Players can now teleport on a bonus and use it.
    • the contextual menu options (holding right click on a target.) Depending on the target, you can now: set an equipment, move, shoot and move at the same time, shoot a specific tile, heal.
    • the funtionality of the SolarRay flash. Affected target's actions now cost more points and their movement is slowed.
  • FIXED
    • Areas of Effect are now shown for deflagration weapons such as the T-777, D9 Launcher, etc.
    • Deployable Equipment can now only be spawned on the game grid.
    • Medic Crates can now be targeted and destroyed properly.
    • Teleport now works as intended.
    • a bug with the Spawn beacon was corrected.
    • a crash when multiple matches were played in a row.
    • the display feedback when using equipment.
    • when a player cancels a freeze on a target, that target can acti in this turn.

Fray 0.63 available for Download! 0

Fray 0.63 is available for download here: http://www.braincandy.fr/files/alpha/Fray-0.63.exe

Not too many visible changes this week as we fixed a few things server side and added some behind the scenes features to monitor the game. We did add new weapons and raised the overall level of teams to test high end game. All the weapons are now in the game, they are just missing models and trailshots. But they are functional.

Full changleog:

Added Weapons: Quake, PCC Canon, Absolute Zero, Ultra-S Gen, Infra-S Pulse, Granger 666, T-777, AS-Bacter, HF-Amagad. All weapons in the game are now available.
Changed Bonus placement and Model
Changed Player levels have been adjusted to be in line with a level 12.
Changed Spawn points on 4 player maps
Changed VR map now finishes in 30 turns or 7 kills
Fixed Critical shots

Fray 0.62 is out! Chat system in game! 0

Fray 0.62 is available on Desura, it adds a few nifty things to the game, such as a chat system.

When you login, you enter a chat lobby where you can talk with other Fray players, organize games and make friends. In game, you can chat with your opponents or team mate. You can also receive PMs.

We also added a few new weapons such as the TX Alpha homing missile and the Quake gloves for the Tank for your destructive pleasure!

Here is the changelog:

  • ADDED
    • Hardware cursors, which should really help for overall performance.
    • New weapons to the game! Quake and HF Rodriguez for the Tank, TX-Alpha for the Assault and SolarRay for the Shadow.
    • in game chat system - You can now join the general chat within the lobby, receive private messages and talk to other players during a match.
    • new sounds for weapons.
  • CHANGED
    • how critical hits are handled in the game. This feature hasn't been extensively tested yet, so could generate some bugs.
  • FIXED
    • a bug in the team files that created errors between players.
    • a display bug for HF Weapons in resolution phase.
    • the turret that would shoot through walls

Couple of new previews 0

A few previews were added to the press page, if you want to read up on journalist impressions, you can read up Destructoid and Examainer's articles.

Preview: One more turn into the Fray - Destructoid

Fray Preview: Meet XCom's inspired cousin - Examiner

Enjoy!

Fray 0.6: WIN 32 Fixed! 4 Player modes baby! 1

0.6 is now out on Desura and it brings a bunch of changes with it! here are 4 player modes, a new environment and building transparency!

Let's start with the addition of 4 player modes in the game. Players now have access to 4 player games in the game creation and seacrh list. Just check "2v2" or "1v1v1v1" to browse the different games. In coop 2v2, you will be able to see your partners orders on the screen which should help you plan your turns as a team. This is quite new in the game so there might be a few issues with it, but we'll be updating it until the end of Alpha.

Also a huge bit of news for players: the game is finally playable with Windows x86/32 bit! I know it took a while to fix, but it was a lot tougher than expected to identify. But we finally got there and optimized the Ram usage of the game heavily in the process! So all Windows users, welcome aboard!

Another big addition to the game is a new environment: Virtual Reality! It is available as a 4 player map and will give you a good overview of the layout. It isn't finished et, we are still missing a few textures/effects, but it is getting closer. Expect some updates in the upcoming weeks.

We also updated the Paris maps with new animated props, such as flying lights, road signs and other stuff.

Finally we added building transparency to the game, hiding those pesky buildings when the camera goes inside them, giving you a much better view of the battlefield.

So enjoy 0.6, give us as much feedback as you can and come join us in our test sessions on Wednesdays and Saturdays!

Full log:

  • ADDED
    • 3 Four player maps (2 in Paris, 1 in the VR)
    • 4 player modes where added to the game (Deathmatch and Team Deathmatch) - These modes are still in early state and will be modified in time.
    • Building Transparency (to stop those pesky buildings from blocking the view)
    • a new environment: Virtual Reality. It is not complete yet, but wiill give you a good overview of the map
    • dynamiic objects to the Paris map
  • FIXED
    • Ram usage significantly reduced
    • Weapon misses now appear in the Resolution phase.
    • Game will now run on 32bit Windows (XP/Vista/7)

Fray 0.55 available on Desura! 0

Fray 0.55 is available on Desura! Smaller update than the past week, but we are working on big things for next version, that should be stamped 0.6 and will add 4 player mode, 2 two player maps set on the Champs Elysées and 4 four player maps! And a few other nifty things !

Here are the Patch notes:

  • ADDED
    • a weapon slot for the Tank class. He can now carry two weapons on the battlefield.
    • sounds to the interface.
    • the T-15D Sawed Barrel for the tank, the ProtecR for the Assault and the V-Turret for the Medic
    • the option to give idle actions to characters. A few display bugs remain but it is functional.
  • CHANGED
    • the cooldown on equipment is now activated at the beginning of a game. You must wait for the cooldown to end in order to use the item or equipment.
    • the shot angles and spread for all HF Weapons.
  • FIXED
    • a bug that affected certain stances.
    • special caracters should now appear correctly in the game.
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